Quote from: Mic'haglh Autófil on March 26, 2022, 06:08:41 PMRight...maybe we figure out how frequently we want a winner first, then design the game accordinglyQuote from: Ian Plätschisch on March 26, 2022, 06:05:46 PMQuote from: Baron Alexandreu Davinescu on March 26, 2022, 05:40:36 PMI endorse this design. The only mark against it is that it's a bit boring. In that case you could reduce the number of options from 59 while keeping multiple "balls"
I'm not a math guy, but I guess I don't understand why one number doesn't win. That's what I would have assumed - you buy one or more tickets for a dollar each, and if you buy the winning number, you get whatever the pot is for that drawing. Or split it if someone else picks the same number. Pretty low stakes, very simple. Although maybe a dollar wouldn't be enough of a pot if only a handful of people enter, so it might make sense to start off with pricier tickets.
But you guys are engineers and math people, so there are probably good reasons that I don't understand.
Pretty much the other option, if 59 isn't as important. The key is to balance between winners coming up too frequently and winners coming up not frequently enough.